![]() Yeah sure! So this is what I did for the Local script: local UpdateScore = game:GetService("ReplicatedStorage").Įnter.MouseButton1Up:Connect(function(Player) UpdateScore.OnServerEvent:Connect(function() Script local UpdateScore = game:GetService("ReplicatedStorage"). UpdateScore.OnClientEvent:Connect(function() Local playerGui = player:WaitForChild("PlayerGui") Local Players = game:GetService("Players") Local Script local UpdateScore = game:GetService("ReplicatedStorage"). Picture of my Explorer to show where each script is. ![]() I have not tried anything but I was thinking about somehow making my script locate only MY screengui text instead of every player in the game’s own screengui since only mine will be visible and have updated text. What solutions have you tried so far? Did you look for solutions on the Developer Hub? ![]() The issue is that the surface gui text does update for every player BUT because the screen gui only becomes visible for players in one team, the text in every other players screen gui is empty so when the remote event fires it makes the surface gui text blank for them but for me it will show the text i put in my screengui textbox. What is the issue? Include screenshots / videos if possible! I want to be able to type text in a team based screen gui and press on the screen gui button to update the text in a surface gui for all players to see the updated text. What do you want to achieve? Keep it simple and clear!
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